Thursday, October 9, 2014

Classes are almost over = more time for work!

My classes are over in about a week. More hassle in reviewing for exams, but it means I can finally get back to working on Liberty. I only have a few weeks before the month ends, and I hope I can finish before November.

Expect a few changes, as well as other new characters (aside from the main ones).

1 comment:

  1. Just finished playing the current demo, a few things to say about. First the good:
    1)What is being hinted at through the chapters is intriguing, which makes you want to continue playing to see what happens next.
    2)The skill system is rough, but has great potential.
    3)The strategy battles keeps things interesting, making just you don't become bored with one type of combat.

    Now the bad:
    1)Justin, he's bland is the very best impression you get. He's more like a non-entity simple put he doesn't fit, he goes from being a awesome entrance to simple not being there for all the story can be concern with. Heck Eunice has more personality than him when she's in a cut scene. And almost all the main quests could have been done without him, those quests which he has a hand in helping procure like gathering food for the soldiers could have been procure through different means, like Veniea and Rishel could have overheard some soldiers talking about the food shortage and decide that gathering food for the soldiers might help endure them to the soldiers. Simple put he's supposed to be mysterious but doesn't deliver on it, it's more like he's not even there and another thing is that he's some super good guy with everything being handed to him with no work involve, not only that but he delivers everything in a non-responsive bland way.(Like nothing affects him)

    2)The pacing, like Justin being basically made chief of the village in such a short time, the pacing of the main quests could be broken up with requiring the player to do a couple side quests and simple events that happen, like showing Eunice or Justin helping around the village or the village expanding with not finish yet houses, little things like that.

    3)The battles are tedious, even when you have the current strongest equipment you can buy and strong skills.

    4)The cities feel too small and empty for being cities, a example of a way around this: You enter residential area A, there's a sign that says this area is A and the other residential areas are B-D, even make it seem like theirs more to area A than there is. Like the character try's to pass the end of the road, but doesn't while saying that they don't have business their. Make a area small, but make it seem theirs more to it, like your character went straight to a certain street. Simple stuff like that makes stuff seem bigger than they are.

    5)This one is more of a personal complaint, a lot of the sex scenes I was hoping for more of a follow up to them, like the guard captain being gangbang after agreeing to help or sexually servicing them secretly while doing what she agree too. Theirs also a lot of potential that was miss along the way too, like when Selina was working as a maid, a overenthusiastic patron could have grab her ass under her skirt which would have resulted with her beating him up, or rescuing Mei and Sarah if they got caught and you come in to rescue them to find them being rape. Another potential for the strategy part is rescuing one of the heroines if they fall during battle, like leane of the evil blade, if you take to long to rescue them they end up being raped. You can do this for rescue quests too, take to long and the women pay for it. Like I said this is more of a personal complaint, so you don't have to worry about this one.

    Hope you keep up the good work.

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